Professional Work
Total War: Shogun 2
Game UI
For the Total War series Shogun 2 was a return to its roots. Shogun Total War, the first game in the series, had been published just about 10 years prior in the year 2000.
My focus for this project was mainly on the design of the game menus, the frontend, especially the new multiplayer section. The new ingame encyclopaedia was also part of my responsibilities.
A lot of the artwork was done by Joe Ward (UI parts, the great ancillary characters!). Roland MacDonald did the unit card images and Rado Javor did the Japan map.
Tools
Photoshop and proprietary inhouse authoring software (UIed) for the most part, some xHTML&CSS for the encyclopaedia
Logo-
Main menu
Napoleon's Story campaign selection
Napoleon's Battles
Multiplayer Drop-in Battles
Battle loading screen
Campaign UI
Napoleon Total War
Game UI
Originally intended as an extension to Empire Total War this project became a full game in its own right. It is the game in the Total War series that I had the most input in, as I worked on all aspects of the user interface from the main menu, to the HUD, to the logo. I also did a lot of icon art for this game.
Tools
Photoshop and inhouse authoring software (UIed), basic 3dsmax modelling and rendering
Logo
Icons
Frontend menus
Multiplayer battle map selection
Multiplayer army setup screen
Warpath expansion
Empire Total War
Game UI
When I joined the Empire Total War team I was a greenhorn straight from university and they were two years into a massive four year game development process. It was an often chaotic and stressfull project that I learned a lot from. The final product garnered top scores from games magazines for its ambition and scope. It also drew ridicule and hatred from gamers for the unfinished and buggy state of the game upon release.
Tools
Photoshop and inhouse authoring software (UIed), basic 3dsmax modelling and rendering, HTML prototypes
Main menu
Multiplayer map
Encyclopaedia